//Community Project version
//Made by Borkorus

//Actors

G.I. Mercenary Light
G.I. Mercenary Heavy
G.I. Jump Infantry
Commander

ENGINEER
BREACHER
CQC
LIGHT
SNIPER
HEAVY
LMG
HMG
GRENADIER
JUMP TROOPER

//Weapons

P226 Pistol (ronin/Luger P08)
SR9 Pistol (coalition/pistol)
UMP45 SMG (base/smg)
MP7 SMG (ronin/uzi)
USAS-12 Shotgun (coalition/auto shotgun)
M4 Carbine (coalition/carbine)
G3 Rifle (ronin/garand)
M16 Rifle (coalition/assault rifle)
G36K Rifle (ronin/ak47)
SCAR Rifle (imperatus/bullpup)
M249 LMG (coalition/assault rifle)
M60 LMG (ronin/m16a2)
M240 HMG (ronin/m60)
M21 Sniper Rifle (coalition/sniper rifle)
XM25 Grenade Launcher (coalition/auto cannon)
Recoilless Rifle (imperatus/banshee)

//Tools

Antigravity Jetpack







//AMMO EXTENDED

	Magazine = Magazine
		CopyOf = Base.rte/Magazine SMG
		PresetName = Magazine GI Pistol
		SpriteFile = ContentFile
			FilePath = G.I.v3.rte/Weapons/Null.bmp
		FrameCount = 1
		RoundCount = 10
		RTTRatio = 0
		RegularRound = Round
			CopyOf = Base.rte/Round SMG
			PresetName = Round GI Pistol
			Particle = MOPixel
				CopyOf = Base.rte/Particle SMG
				PresetName = Bullet GI Pistol
				Mass = 0.063
				AirResistance = 0.03
				AirThreshold = 50
				LifeTime = 750
				Sharpness = 40
				HitsMOs = 1
				GetsHitByMOs = 0
				Color = Color
					R = 210
					G = 198
					B = 178
				Atom = Atom
					Material = Material
						CopyOf = Bullet Metal
					TrailColor = Color
						R = 210
						G = 198
						B = 178
					TrailLength = 30
			Shell = MOSParticle
				CopyOf = Casing
			ParticleCount = 1
			FireVelocity = 105
		TracerRound = None